A downloadable game
This is a modern re-make of the original Galaga arcade games. Using amazing community assets, The Strategy Wiki, and other sources; We were able to create an amazing game that plays like a brand new game, but still gives you hard-core arcade players a nostalgic feel.
The Space Shooter series is something very special to me, because it was the first game I ever created. It was back when I first learned java (way before C/C++) and wanted to create something cool. To me this series tracks my progress as an Indie Developer and is even a bit sentimental. The improvements are significant. From awt boxes, to sprites; From Java to C++; From barely playable to playable? Anyways here are the previous two games if you guys were curious why it was titled III. I will not post these games on itch because that would be extremly embarressing, but I think it's important for people to know the history.
- Space Shooter I 
- Space Shooter II  (abandoned)
- Space Shooter III  (work in progress)
Controller : Joysticks or Gamepad
Keyboard : WASD or the Arrows
Controller : something
Keyboard : something
Thomas Steinholz - Lead Developer (Code)
Ross Owens - Designer
KenneyNL - In Game Assets
- Windows XP+ // Linux // (Sorry No Mac Support)
- 200 MB of RAM
- Any graphics card made in the last 10 years
- Some Skill
The release date is unknown, but when it does come out, you can expect builds for Windows (x32 & x64) and Linux Builds. Mac builds MIGHT be possible but not for sure, we will see what we can work out. You can follow the Space Shooter III development progress on Github by hitting that "watch" button; And you could maybe even contribute.
|Published||Feb 20, 2016|
|Release date||Apr 30, 2016|
|Author||» тнσмαѕ ѕтєιинσℓz «|
|Tags||Retro, Shooter, Space|
|Asset license||Creative Commons Zero v1.0 Universal|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, XBox 360 controllers, Gamepad (any), Joystick|
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